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Virtual Warfighter Trainer Download

Updated: Nov 27, 2020





















































About This Game Virtual Warfighter is a tactical multiplayer shooter for the OpenVR virtual reality platform. Engage in realistic combat with physics-based weapons and handling, which enables tactical maneuvers like throwing grenades around corners or into small spaces. Currently you can wield nine different weapons complete with seven different attachments for almost endless variety. Each weapon has been carefully designed to reflect operating its real world counterpart. Currently we support four game modes with the option for perma.death for ultimate realism. 7aa9394dea Title: Virtual WarfighterGenre: Action, Indie, Simulation, Strategy, Early AccessDeveloper:MDA DigitalPublisher:MDA DigitalRelease Date: 2 Sep, 2016 Virtual Warfighter Trainer Download YES. H3VR meets Onward.Not a lot of players atm. (in fact, I haven't played with anyone but myself yet), but when people scream REFUND and BAD REVIEW the moment they realize that early access actually means EARLY access, no wonder the player base doesn't grow.H3VR has great weapon interactions, but the developer refuses to implement multiplayer.Onward has multiplayer, but terrible weapon interactions (guns are glued to your hand, so you can't drop them, take out your sidearm with the other hand while your rifle is equipped, etc.).Virtual Warfighter has both multiplayer and realistic weapon interaction. Just like H3VR, you can actually pull the pin of two grenades and throw them at the same time, or even pick up dead enemies' weapons and dual wield rifles, etc.If people buy this, and don't just frantically refund it the moment they spot one bug, or can't find a game, this game will grow to be something awesome.If you have any questions about the game, you can find me on the unofficial Discord server for the game https://discord.gg/ztu5d9K. This is a VERY early access game but for what it is it's great. The graphics look really good. I like the small map and being able to respawn. I'm more of a COD player so while I like playing Onward I'd rather have something with a faster pace which is why I'm always going back to Raw Data. This game has a ton of potential. The only thing I didn't like was the movement system because as far as I can tell there is no strafing. You can only move where you're looking. I'd like to see something closer to Onward. Great job devs and looking forward to updates.. modern tacticle VR first person shooter! detailed with devs always updating and working hard to make their game known.cons? currently need more players, if you like FPS's, GET ON IT !. The game looks and feels very good! There are some flaws, but the Devs seem very active and keep contact the the community. Personally I think that this game has the nicest graphics of the big 4 VR shooters. Give it a try!. The dev is really active in developing this game. and active on the discord <-Recent addition, are the hand models along with the best animations I have ever seen in a vr game.Can't wait for the bots and the upcomming gameplay features. (edit) playing on the rift.. Took a chance and really glad I didn't, this is a multi player warsim that brings a lot of new ideas to the table,Constantly being updated with major improvements weekly.the only thing missing is a good player Base, although games easy to organise on the discord.The devs are very active and fix any problems found within days.The game looks great and has a variety of game modes.with large maps and a variety of guns and customisable attachments.still in early access but definitely worth a purchase and with the rate it's improving definitely one that should be in your library.. My specs: Aero GTX 1070/16 Gigs of RAM/FX 8320 OC'd to 4GhzHTC VIVEThis game looks very good. A good comparison of the graphics would be HordeZ or Onward but probably better. Everything was very clear and that is rare in VR games right now. What I have tried seems fine and feels comfortable. There is a bit of a learning curve for unseasoned FPS noobs like myself. Use of the guns are very realistic and grenades are pretty easy to use/toss. Interaction with your teammates is very immersive. You can share items and reload your team mates gun if the need is there. There is trackpad movement for locomotion in a unique way but look at the video below for more. It does have sliding track pad movement too but only in the forward and reverse with head steering. I did not expereince any VR sickness at all. But there should be various locomotion options that can work in these FPS so more people can enjoy these fun games. And people have to stop demanding that these games only have one mode of operation if they want these games to have a good large community. That will mean that players may be walking slower so sprint teleporters have the same advantage or visa/versa. But this is just how I think. I don't believe in exclusivity. Overall, I would say this game has great potential as a shooter in Virtual Reality and already was very satisfying just testing out the weapons and interaction. Onward, which is the popular shooter right now, is not the end all of VR FPS games nor did it do everything first. Protonwar has great locomotion and no one has even mentioned that although it was stated that the Protonwar method would not work in VW because of the need to use the left controller to stabalize the rifles if need be. The attention to detail in this game is amzaing.Things work as if you were doing it in real life. The gun models also look like real guns. If you love these kinds of VR shooter simulators then you should very well love to support this game to help move development along and grow the community in Virtual Warfighter. My review is based on my experience in the video so I have been there. A newer edited video (to cut down length) below of Morten giving me the run down in the game. Enjoy: https://youtu.be/n77-QyInz7M. Here's a quick gameplay video: https://www.youtube.com/watch?v=WOfDDonqEwc&feature=youtu.be. This game has a lot of potential. It's early days, for sure (as I write this, the game's only been out a few hours), so the game scope is limited, but what there is works well and seems bug free. The developer seems to be of the philosophy that the game should release with a small number of features that work well, rather than lots of features, all riddled with bugs. This is a philospohy i can respect. The game seems to be geting compared to "Onward" a lot, to it's detriment. Some people seem to be leaving bad reviews simply because this game isn't exactly like Onward. That's absurd. They're different games. One guy was even complaining about lack of players, hours after the game released! I'm looking forward to watching this game grow and develop. It's got great potential. The problems it has (the locomotion system needs some tweaking) are easily fixable, and I'm sure new content will be coming along shortly. Update 6 Weapons!: Hey guys!It's time for another update of Virtual Warfighter! This time around we bring you two new weapons in the form of a compact SMG and a combat shotgun! Slap releasing the action on the SMG makes you feel as bad ass as John McClane in Die Hard! https://www.youtube.com/watch?v=zipzCI-2zHEWe have also started working on the player base as promised, the first step for this is a new store trailer that reflects the current state of the game better. We think our chances of Steam letting us have a free weekend are a lot higher if we really show that VWF is one of the top players when it comes to physical interaction.The new trailer can be seen in full here in 1080p@60hzhttps://www.youtube.com/watch?v=eiZi1o_AtTU. Release hotfix #3: Hey everybody.It has been a hectic weekend for us here, its safe to say that we tested the game too little with high latency connections. We have squashed a number of bugs related to the network SDK but also some timing issues caused by high latency and dropped packages.Connecting and spawning should now be alot more stable, server host should not steal all weapons. We hope this update will be solid, tomorrow we will start working on more content for the next update.. Devlog #6 - Pathfinding and environmental awareness: Hi guys, we've produced a very short devlog about the pathfinding / environmental awareness part of the AI development process for Virtual Warfighter. It describes how we've solved the problem of allowing AI soldiers to make different pathfinding choices, more intelligent than just take the shortest path. We will probably expand upon this in the future by describing more, such as how to make the AI avoid exposed routes in favor of more concealed ones, if possible. All this is part of the work being done for our upcoming coop game mode.https://youtu.be/nGHmmSEWfmY. Hosting and server issues: Hello everyone!We have received numerous complaints regarding the fact that Virtual Warfighter requires you to open ports. We agree that this is not ideal for a modern game, and so we have begun work to make this necessity go away.For the interested, we have the choice of either using the Steam master server list, which requires you to open ports, or using the lobby-based peer to peer matchmaking capabilities of Steam. We chose to initially only use the master server, but are looking into layering the lobby-based matchmaking functionality on top of this. This is not completely trivial, so it might take a while.So, in the meantime we have added uPnP support to Virtual Warfighter, which means that if your router has this feature enabled, the relevant ports are opened and closed automatically on starting and closing the game. This feature is enabled by default in quite a few consumer routers, so we hope it will increase the connectivity of hosts. Also, please note that if you open ports manually, one additional port can be opened if your server cannot accept players, and that port is 8766.Happy virtual warfighting!. 360 Room scale and Oculus: Hey Guys.Just to clarify, right now VWF requires 360 tracking to be playable. Steam are working on adding a flag for this so its visible before you decide to purchase the game. You can get OK 360-tracking with 2 cameras but its not supported by Oculus. We recommend 3 cameras. We will look at adding a button that can snap turn you in a fixed amount of degrees. But VWF was always designed for 360 tracking and we strongly believe you will not get the full experience from this game without it. We are also working on some updates for the control scheme when using Touch after feedback from the community on Youtube and ours testers. Stay tuned!Over and out. Devlog #3: Hey guys!We are getting back to normal here after summer vacations and some R&R :DWe continue to work on the first person hands, what we are working on now are to support multiple hand rigs for each item, check the video too see how much immersion it brings to the game!https://www.youtube.com/watch?v=DxYn9TJUpKk

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